Integrating Quantum AI, Gamification, and Adaptive Storytelling in Educational Augmented Reality: A Systematic Review

Authors

Abstract

The convergence of Quantum Artificial Intelligence (QAI) with known educational technologies like Augmented Reality (AR), Gamification, and Adaptive Storytelling (AS) offers revolutionary learning experiences. While AR, Gamification, and AS have been demonstrably shown to enhance learner engagement and comprehension, especially in higher education in the STEM, language, and health domains, integrating them into a comprehensive, adaptive system that QAI can optimize remains a significant challenge. Currently, QAI applications in education are largely conceptual. This systematic literature review, following PRISMA guidelines, analyzed 42 relevant studies from Scopus (2015–2025) selected from an initial 976 studies. The findings confirm the pedagogical benefits of integrating AR, Gamification, and AS. In contrast, QAI implementation is hampered by technical constraints, pedagogical integration difficulties, and a lack of validated evaluation methodologies. Recognizing the potential of QAI-optimized adaptive learning necessitates closing the gap between existing practices and future aspirations via focused research, comprehensive framework development, expanded educator abilities, and strong multidisciplinary cooperation.

Author Biography

A . Rahman, Warsaw University of Technology

A. Rahman received his bachelor’s degree from Universitas Teknologi Sumbawa, Indonesia, and his master’s degree from Vistula University, Warsaw. He is currently a Ph.D. candidate at the Warsaw University of Technology, Poland.

His research interests lie at the intersection of educational technology, artificial intelligence, augmented reality, and gamification, with a particular focus on exploring the potential of Quantum Artificial Intelligence (QAI) to create adaptive and immersive learning experiences.

Additional Files

Published

2025-10-13

Issue

Section

Applied Informatics